Alistair Daniels

Description:

Height: 5’9", Weight: 170#, Hair: Brown, Eyes: Brown XP:27

Attributes:
Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6

Skills:
Druidism: d6, Fighting: d4, Guts: d4, Healing: d4, Intimidation: d4,
Knowledge-Herbalism: d6, Knowledge-Religion: d4, Notice: d6,
Persuasion: d6, Riding: d4, Survival: d6, Streetwise: d4, Tracking: d6

Pace: 6; Parry: 4; Toughness: 5 Charisma: 1

Hindrances:
Heroic, Habit-Pipe smoker (Minor), Vow-Never Harm an Innocent (Minor)

Edges:
AB: Druidism, Attractive

Gear:
Cat’s Head Walking Stick (Str+d4, Str+d6 as spear, reach+1, +1 parry, +2 dmg vs supernatural evil, and +2 toughness vs supernatural evil), Brass signet ring, Doctor’s bag filled with herbal kit

Spells:
Herbal Draught/Poison (Boost/Lower Trait)
Delivered by herbal concoctions, for lower trait it has to be delivered through a successful weapon strike and is contested by Vigor instead of Toughness but imposes a -1 to the roll.

Wood Walking (Burrow)
Can only enter and travel through wood. The wooden surface he exits doesn’t have to be contiguous, but if the object he is in is damaged then he takes the damage as well.

Nature’s Vengeance (Enchant Weapon)
Only affects natural weapons (Staves, bone arrows, etc), the object gives off light roughly equivalent to a torch.

Bio:

Description:

Backstory:

Alistair Daniels

The Last Wanderers of Solomon Kane trilan